Control structures are widely used in logic and aid in the development of any development activity. By default, there are three basic control structures, namely:
- Simple Sequence
The actions are made based on these three structures.
The following is a simple task that is always executed. She will obey the order from left to right, top to bottom. An example of simple sequence is used as follows:
Goes into the kitchen; Opens the refrigerator; Fixes the meal; Has Lunch.
The selection structure is used when there is a need to choose between two options. For example, when asked if you’re hungry, you respond yes or no. This decision will result in the execution of some tasks or not.
The selection structure uses the form “If …… then,” or “If …… then …….. but”. To better understand this, see example:
If you are hungry then you eat.
This is a simple way to illustrate a selection. If you are hungry, you eat. Otherwise, you do not eat.
The truth table in this case would be as follows:
If (Expression 1) So (Expression 2) Result
T T You eat (T)
T F You do not eat (F)
T F You eat (T)
F F You do not eat (T)
Finally, the repetition structures serve to repeatedly perform a routine. This repetition can be finite or infinite (infinite looping). One should be very careful to repeat commands, for running an infinite looping can lock the computer.
This command is known as “While (condition) Do”. This repetition tests the condition before executing the loop. Take the example:
While Money> 10 do: Buy bread; Buy milk; Buy eggs.
In this example, we have a variable (Cash), which is tested before because there is not enough money, you cannot make the purchase. Then, as the condition is true, the purchase will be made.
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